
While it perhaps won’t come as a huge surprise for those of you who’ve been following PSVR2’s trajectory, a report claims that Sony has significantly cut funding for the headset. As part of a largely opinion-led piece, Android Central cites “anonymous sources” that say PlayStation is paring back production for its pricey peripheral, with only two first-party titles in development.
To be totally honest, that’s two more games than we’d expected, as the Japanese giant has done very little with the device since Horizon Call of the Mountain deployed at launch. It spectacularly ported the entirety of Gran Turismo 7 to the headset, but beyond that, it’s largely relied on third-party and indie developers to keep the device’s release schedule stacked. To be fair, there is a sizeable selection of software available for the unit.
Many felt the writing was on the wall when Astro Bot, the latest adventure from Japanese studio Team ASOBI, was announced as a pancake platformer. Despite earning most popularity from PS5 tech demo Astro’s Playroom, the character actually first debuted in The Playroom VR, with his first full adventure being the sublime PSVR exclusive, Astro Bot Rescue Mission.
Speaking in an interview with Push Square, director Nicolas Doucet told us that his team never designed the new Astro Bot for PSVR2 in the first place, and that’s why it doesn’t support the headset. “It was a decision to expand on the world of Astro's Playroom and bring Astro to the big stage,” he said. “So, from the beginning, that was really our focus.”
There are still a number of great games coming to PSVR2 in the future, like Skydance’s Behemoth. And, of course, Sony is releasing an adapter which will make the headset compatible with PC. But with first-party support non-existent, and hardware manufacturing purportedly paused, the future isn’t exactly looking rosy for the otherwise technologically impressive format.
Which of the following best describes your relationship with PSVR2? (3,845 votes)
- I love PSVR2 and have lots to look forward to
- I own PSVR2 but am starting to worry about it
- I did own PSVR2 but I already decided to sell it
- I didn't get PSVR2 yet, but I definitely still plan to
- I have no real plans to ever buy a PSVR2 headset
[source androidcentral.com]
Comments 172
I had one, but sold it. It's an amazing piece of tech, but the lack of support plus me being too lazy to use motion controls resulted in my decision.
Might aswell box it up and shove it up the loft to gain value for the future. These things are going to be rare as hens teeth 💸 💰
I miss the option „ I own PSVR2 but lost hope a long time ago“.
I'll definitely pick one up in that golden time when the device is considered worthless before it skyrockets in price, like the Vita TV.
"PlayStation is paring back production"? How can they possibly produce any less than they currently are!
Unless they start physically going into people's houses and taking away their copies of Call of the Mountain, it would be impossible to have any less output than the zero they are currently managing.
Unfortunately there are just better overall VR experiences elsewhere and I'm including standalone as well...you can have as much fancy worded tech as you like...don't mean anything if the experience is basic
Ps vita flashbacks😭
It's just going to be my steam VR Headset, I only ever wanted F1 in VR, now I shall have it. And ACC. Can't be doing with horror games or moving about the room. What I don't get is why spend all that money, twice, and don't support. It's like kinect for xbox.
For me it's way too expensive. Same price as a ps5. I have a ps5 and that's enough for me. I'm not gaming much these days as focused on other things
The criticism is definitely valid, but I'm still greatly enjoying mine. So many third party games that are simply brilliant.
@Slippship I get the impression that they were making at least some PSVR2 games, but they didn't turn out great and had them cancelled.
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I remember one user saying the obvious when this peripheral was released without backwards compatibility and more expensive than the console 'that it was the next ps vita'. And i remember everybody going off at him even though it was obvious.
That's the trouble with random comments on website, particularly fanboyish ones, the comments are highly biased and unrealistic. The corporate world is brutal and this device was always going to fail. And you have to be ultra blunt to make a realistic prediction. But that's never the popular opinion on these sites.
I own it but I'm long past just starting to worry. Long since accepted that Sony had no interest in supporting the system. Bought a Quest 3 at launch while my PSVR2 was sent to pasture.
It's a real shame this, but it was doomed for failure. Having owned PSVR1 I really wanted it to succeed - but it was clear from the outset that Sony wasn't going to sufficiently invest in first party software to make it worthwhile this time around.
@reek Of course comments are biased, they're all opinions. The whole point of this comment section is to give opinions. If everyone agreed all the time it would be a dull echo chamber that discourages discourse. Or Eurogamer.
Good thing is I can still use it for PC. But I do worry about the PS5 part
Think i'm gonna flog mine too. Dumped 500 smackers on it and only used it a few times. Shame I've yet to see a real killer app on it. Was REALLY hoping for Half Life, ah well. Such a waste of amazing tech. Sad times.
@tatsumi unfortunately most of what makes PSVR2 unique doesn't work with PC.
That seems to be Sony's thing this generation. Make lots of hardware, but no software to support it.
I had always hoped we would see more from it, but I'm genuinely not surprised. They never gave it a chance, just like with the first release. The price completely screwed any chance of it doing well day one, and then the complete lack of first party support has led to its downfall. Thanks Sony.
@naruball we will find out in 20 years, if I'm still here.
Wired and overpriced was never gonna help it.
I think you'd be disappointed if you wanted to use VR as your main way of gaming. I dip in and out, playing a few hours some weeks, then not at all at other times. I've still got enough games in the backlog/on the wishlist to last me years. But for the high price point I can see why people want more and why there is disappointment
@naruball Same honestly. I'm having a great time with mine, and I still have to start or finish Call of the Mountain, Arizona Sunshine 2 and Legendary Tales.
As I understand it, Sony has funded the RE games on PSVR2. The focus is very much on third party.
Also, Behemoth remains one of my most anticipated games.
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Doomed for the beginning really, if your accessory cost more than the already very expensive thing to play it on, nobody is gonna bother apart from the ultra-die hards.
I’d get one if it wasn’t the price of a console
Well I was called a hater when I said this would happen months ago, I told people it would be exactly like the PSVR 1 and PS Portal, lots of promises, turned to lies, turned to ripping the customers off once again
I guess it doesn't help when most of the games were old PC VR titles
I really like mine and use it most weeks but yes mainly for 3rd party stuff, GT is great, haven't started Call of the Mountain yet. I had the PSVR1 too which I still have and gems like Ace Combat and SW Squadrons were just the stuff of dreams as a kid, such a shame PS couldn't build on it.
Looking forward to Behemoth and am now enjoying the few games which are dripping out of PS Premium.
This has been the story since before it even came out.
I don't use my VR2 a whole lot but I do like it a lot - and now that they started putting VR2 games on PS+ Premium, it seems like a better time to own one than ever.
I bought the psvr2 at launch! played maybe 3 times until last month when I suddenly started playing everyday and enjoying a lot! PSVR2 is really awesome, give it a chance guys!
Yeah - reports like this have me worried about the output of games, but I am a slow burner of a gamer, meaning I take my time and are easily distracted over into normal flatscreen games. So, I'll probably never run out of games.
I have put a decent amount of time into GT7 only. Dabbled with Resi 8+4 but got stuck on puzzles/backtracking.
If Sony admits that they by and large killed off the platform, I'll sell eventually. Maybe I can get some of the value back. Or maybe it will become a PC-thing I use.
We were warned by those who stated that Sony sends out hardware and then kills it soon after. The evidence for this mounting up and it might be that I learn something as a consumer.
Will it possible to play Asgard's Wrath with a PSVR2, I wonder....
Sony are an absolute joke sometimes. What on earth are they doing???
Maybe they’ve realised they have their work cut out to keep up with MS who now own so many studios. Highlighted possibly by their strong showcase last week.
Putting resources towards PS5 is probably a safer bet even if it sucks for those that bought into VR.
I do plan to pick one up eventually for stuff like Horizon: call of the mountain.
@riceNpea really edgy making jokes about a domestic abuse survivor 🙄
@reek
Is it unrealistic to assume that hardware will be supported by first-party software?
I mean, evidence is mounting to suggest "yes", but we look at it isolated, I don't think it is on the consumer. I have that "fool me once-mentality" where I am now very skeptical of the company that has my library of games.
How they handle this will be determine how much faith I have in the company going forward - and that will transfer into how and when I spend money. Mind you, I've been mostly against the business decisions of Sony ever since summer 2020.
At this point, PS5, PSVR2 and Gran Turismo 7 might be the last Sony products I ever buy. I was there from the start with PS1.
Haven't touched mine in months...they haven't even tried to support it...piss take
I bought PSVR2 for GT7 and on that count I’m good. If there is a GT8, I just hope it is supported
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@DonkeyFantasy sounds great 😊 you're a good man with a good lady. Blessings upon you, mate.
Bought one day one got caught up in the hype. Dont get me wrong its great but not much suport from sony games wise after initial launch. Havent played mine in months, but will hold on to it as there are some decent games to play on it. Dont think id buy another one from sony
About time they knocked this fad on the head. It's been tried before and failed to gain a foothold, just like 3D.
Given that the original sold worse than Vita during the same timeframe after launch, I was surprised they even bothered with a second.
I tried the original and I did like it, but it's just too niche and I knew I would never use one enough to justify the cost. Most people, I believe, just don't want to sit there for hours with something that size hanging off their head when they're trying to relax and enjoy themselves, no matter how immersive it may be. My trial of the original was at a friend's, and as far as I know it's been back in it's box and gathering dust since about a month after launch.
The biggest issue is that it's only truly suitable for a handful of genres and just doesn't work with the rest unless they are specifically designed for it, and then you alienate 95% of your potential audience, which is no doubt why Team Asobi ignored it for the upcoming AstroBot game.
@naruball
What great games? I'm being serious. RE8, GT7, beat saber, that star wars thing, No man's sky, the kayak tech demo and then what?
Has call of the mountain been discounted even once?
@BrettAwesome yes. Several times. Cheapest was around 40 quid.
@BrettAwesome in the rhythm games department, Synth Riders and Pistol Whip are amazing - maybe better than BS
Otherwise, I've heard good things about stuff like Synapse, Red Matter 2, the Walking Dead games etc
They needed to back it. Why even do it, of course the initial purchasing is low. It's an expensive bit of kit. Many people were waiting for the reason to buy it. Wii sports sold the Wii. Obviously PSVR2 is more of an expense so wouldn't make those numbers but they didn't even try. Hell even a fun astrobot title would be good.
it's a shame because it could be so good, especially if wireless, but the price tag is too steep for me to even consider.
PSVR2 ends up in a dusty cupboard.
Vita: "Hi!"
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People been talking like it didn't have games for it is always weird to me. It came out over a year ago, biggest draw is console quality titles/versions on it.
The hardware is great just not affordable for most consumers to have it as a ''sidepiece''. People saying Alyx is a difference maker are the same people that didn't buy a cheaper Quest for it lmao.
@BretAwesome Pistol Whip, Synapse, Vertigo 2, Red Matter 2, Walking Dead:S&S, Five Nights at Freddy 1&2, Demeo, Creed, Arizona Sunshine, Cities Skyline VR, Synth Rider, Humanity.
Quite some variety as well. The titles I am interested in slated for this fall: Behemoth Skydance, Alien, Metro VR.
I've just recently got one a few weeks ago and still can't believe how incredible it is. I had the first PSVR and it was impressive to an extent but I played it twice. It just took too much effort to set it up and play. But the PSVR2 is so quick and simple and having the two hand controllers is game changing for me.
I haven't played a non VR game since I got it and don't expect myself to for a while.
I had 11 games already from PS+. Played Resi evil Village and can't understand how I'd every play any future RE game as non VR. It's just so much better and fun in VR.
The thought of VR not taking off is a real disappointment for me. I'm already looking forward to the next step up when the PS6 releases as to me the step up between PS4 and PS5 is negligible but the step of from PSVR to PSVR2 is massive.
PSVR2 having funding to begin with is the real shock here.
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@DonkeyFantasy then a vr as that's the best way to play.
I bought the PSVR2 at launch and while I barely touch it, it’s still a pretty impressive bit of tech. The standout experience is GT7, making driving feel more realistic. Resident Evil Village is great on it, and No Man’s Sky feels right at home.
The problem isn’t necessarily with the system itself, but with VR headsets in general. Wearing something on your face gets really uncomfortable pretty quickly. Even Apple found this out with their $3500 ski mask.
A game that would work well in VR would be a mech suit piloting sim, but at this point, I don’t think any studio will risk it.
The Horizon game that came with my PSVR2 was a boring climbing simulator. But I love using it frequently with GT7 and No Mans Sky.
I have alot of games for it but every time I put on the headset I seem to gravitate towards those two games for some reason. I love my VR but I hate games that feel more like a workout than actual gaming immersion 🤣
@BrettAwesome People not knowing what gems are in the pretty vast PSVR2 library is a key issue that Sony have largely failed to address. Yes, it absolutely needs more first party support, but Sony also need to be showcasing the third-party and indie offerings because there are some fantastic games in there that others have already mentioned.
The addition of PSVR2 games monthly to PS Plus Premium is a small step in the right direction but they badly need to be doing more, be it with YouTube (PS Access' PSVR2 coverage has been disappointingly poor), the PS Blog, ads etc.
I'm baffled that Sony didn't saw it way before release.
You are trying to sell 600$ piece of VR that needs 500$ console to work with. And has no PC support (at release)
Meanwhile your competition is selling 600$ VR headset that can work on it's own. And can be plugged to PC.
Even PSVR1 didn't sold gangbusters. I don't know what lead Sony to produce another generation. But I'm 99% sure there won't be any PSVR3.
In a certain sense it is surprising, the technology for VR ps5+psvr2 is fantastic. Much more powerful PCs are needed to achieve the same fidelity. The flagship titles gt7, re4, re village, No Man's Sky, call of the mountain show what is possible, and are fantastic experiences You cannot have on the flat screen.
PSVR2 is expansive there are few titles available for which one would buy a psvr2, so I cannot imagine that Sony expected to sell Millions of headsets without doing much in particular if consumers are told by some analysts every week that psvr2 is dead since its beginning.
Adapting games like gt7, re4 and re village for VR certainly costs some money. But does it cost more money than it gains ?
Anyway it would be a shame and drive me off the platform.
@Mustoe Every gaming site has what some may perceive as clickbait articles, Push Square and Pure Xbox as many as anyone else. It's a crowded space with a real decline in good journalism and more of a focus on baiting opinion pieces (see PC Gamer). I still appreciate the news and reviews but Eurogamer is one of the few remaining to have really decent articles as infrequent as they may be.
@Godot25 yes You can play quest games on quest and psvr2 with a more or less a similar fidelity, but You cannot play gt7, re4, re village on quest (and neither on pc). Also is pc compatibility really so relevant how many people have a gaming pc which is good enough for VR and a ps5? Are there really that many people that this would make a big difference ?
@gaston Yeah. I can see how many people are interested in playing GT7, RE4 and RE Village on VR
Not really surprising. Sony is known to just ditch projects/franchises/hardware. I'm still astonished that people seem to think Sony/Playstation is at their best currently when they're clearly the weakest link out of the big three.
Microsoft needs to stop sacking studios as well, but they have the advantage of a massive backwards compatibility library and the best controller of all three systems.
Nintendo easily dominates the gaming market right now; denying this is just setting yourself up for failure and ignorance
I'm still annoyed taht the PSVR2 doesn't have backward compatibility. The fact that there are so many underrated games that are still locked on the first version felt like one step backwards for the hardware. I'm glad that third party and indie devs are still showing love but if Sony doesn't care, then what's the point? I would not be surprised if they pull a Vita move on this which is a shame because the system is actually pretty cool. Just wish it had more support from Sony themselves.
@JP80 There are very few VR games elsewhere which are better than gt7, re8, re4, no man's sky on psvr2. But better is obviously subjective.
PSVitaR2
Assuming this report is true, I saw this coming. Seems to just be the way Sony goes about these kinds of things. Understandable, but a shame, as I love the Vita and while I have not tried out the PSVR2 it seems that many people also really love that one.
Having been a relatively early adopter of the first revision of the first psvr headset, with the lighter wires etc (which I'll always call PSVR2) I knew from the disintegrating rubber headband, the uncomfortable heat of wearing the headset in the summer, the low quality shovelware that was churned out like chocolate buttons, and the very few good titles like astro rescue mission, I guessed that the actual PSVR2 would have maybe a couple of games I'd like to experience, but I wasn't prepared to pay about £350 for each of those two games.. for an investment of £600 for a headset, and £50 per AAA game, you really need to spread that cost out over 50 games really, all of which still cost £12 extra each once you divide that £600 between them.
End of the day why would you get a psvr 2 when yoh could just get a meta quest 2 for half the price or 3 for the same price then not need a ps5 and have access to loads of games and media in general
Personally I haven't played any game where I've preferred it in VR and really bad motion sickness
I bought one at launch, wish I hadn't. The price was a lot, but I hoped for that big investment. Sony were invested to, in making some incredible VR experiences. But basically they have stuck two fingers up to the user base. Let's just say I won't be buying VR again, especially from Sony I'm done.
Who guessed this would happen!? The price point has been all wrong since the beginning. Now it will be consigned to the loooong list of products Sony abandoned. Might pick it up cheap at CEX.
Wow what an expensive tech demo and feel sad for customers who paid £600 for this. Sony should refund them
The headset is expensive as is and the price needs to go down, the games are not as enticing as PSVR so my interest is very low, cutting back on funding means the parts in the new PSVR2 will be low quality and we are expected to pay the same expensive price? That doesn't work well with me 😡😡
The writing was on the wall when they introduced the product with a Blog post, everything since then has been half arsed.
Thankfully third party seems to be carrying the product pretty well.
A shame overall and people at Sony involved with this should be ashamed.
Nah, it's something I've tried and enjoyed briefly but never really considered buying one — certainly not gonna drop half a grand on one.
PSVR2 has actually more 3rd party/first party support compared to psvr1 during the first 16 months. Also, I don't believe that Sony had two games in development in the same period.
This story just read like fan whining. Two 1st party titles?! Wishful thinking. Sony does not have a plan. Saw on social media there was a survey basically asking "what do you want to see happen with PSVR?" They have no idea what to do. Really think Jim Ryan might have royally screwed over every aspect of this platform, not specifically VR. Push Square has been running articles about all the Playstation games getting announced on Xbox and Nintendo's directs. Insane. They getting prepped to bungle the next gen (and maybe this gen) hard if they can't right the ship.
I sold mine just a fortnight ago. Didn't sell it because of lack of support, but because I couldn't get prescription specs that were suitable. Actually had the unit from day one and only used it three times for about 15 minutes each time, with different specs. It was just sat there boxed up doing nothing, so I got rid.
Allegedly? They made 1 game for it and it's been radio silence from them ever since.
Sadly this has been obvious for some time and I've long since sold mine and it's a real shame as the tech is great and GT7 is brilliant in it
@WaveBoy I actually see the opposite. PSVR2 is 2 generations ahead compared to guest. Any game looks way better and exclusives to psvr2 look and play like PS5 compared to PS2 (quest). All of this, without considering haptics.
Let's not fool ourselves, it's not just VR2, the best future PS games are those that come from Xbox like the new Doom, it seems that the golden age of PS has already passed.
@Dragon83 same here have a ps5 only use it twice a week to turn it on just because i feel sorry it is in the corner.
bought a gaming pc months ago and see no use of actually keeping it with how the new games and industry is going.
That article reads like it was sponsored by Meta lol.
Says there's 2 games in development that they know about then acts like there are none.
Lists a bunch of games that are also going to be on PSVR2 in a way that makes it seem they are only going to be on Meta.
Doesn't state the fact that the missing features on PC aren't there because they have to be implemented individually at a developer level.
Yeah it definitely reads like it is sponsored and if that wasn't enough there's an ad for the Quest 3 on Amazon at the bottom of the article.
@BrettAwesome Demeo, Arisona sunshine 2, puzzling places, pavlov, breachers, walkabout mini golf, Legentary tales, Red matter 1 & 2. Moss 1 & 2. Those are 8/10 & 9/10 quality games
I am pretty sure I forgot many
I am very glad I went with a Quest 3.
@MrMagic I agree. The assertion "Sony is going to stop supporting PSVR2" asserts two points that ring false to me.
1. Sony is supporting PSVR2 in any significant way now.
2. Sony has a clear longterm vision for PS5 in general.
Where are all the stories about Sony cancelling the PS5 Pro? It's supposed to be launching in 3 months and we know nothing about it. What support is that going to get? What does it even... do? What does it look like?
You know it's pathetic when Sony loses to goddamn Facebook
@TrickyDicky99 I share your comments. I bought a Portal and been loving it but the PSVR 2 at £500+ was always a niche product. It must have cost Sony a small fortune and sad for people who bought when it now feels like another Vita 🥲
When you try to sell what is basically an accessory, for more than the cost of the console it was made for, you're asking for trouble.
I absolutely love Sony, but they've really dropped the ball on this one
This is because I’ve literally just bought one😂 (after the price drop). To be honest, I’d be happy just playing Gran Turismo, Arizona Sunshine 2 and Resi 4 remake and Village. I want to tak a look at Moss as well. At worst I now know I love VR and it doesn’t make me blow chunks
@TrickyDicky99
So psvr1 first 16 months (only full games no demos)
Driveclub VR,
RIGS,
Tumble VR,
Rush of Blood,
Here They Lie,
Bound,
Farpoint,
No Heroes Allowed,
Super Stardust Ultra,
Inpatient
Vs
PSVR2
Synapse
Aces of Thunder
Before Your Eyes
C-Smash VRS
Gran Turismo 7
Horizon Call of the Mountain
Resident Evil Village (sony funded)
The Dark Pictures: Switchback VR
Resident evil 4 (sony funded)
I think that in terms of big quality releases, psvr2 wins easily. In terms of third party support, there is not even a question
There is a video from parole comparing all the games of the first year, by month, where the audience and the hosting team vote which headset had the best month of each twelve (psvr2 won 9/12 months and psvr1 3/12). IMO psvr2 is steps ahead in terms of support compared to psvr1. The worst thing that is happening consistently that it could harm psvr2, is those doom articles. They could make damage way more than the supposed lack of support.
@MrMagic all your comments feel like they are sponsored by Playstation so I guess it works both ways.
Much rather get a Meta Quest 3 than this. Something I have been considering lately. Just holding out for the Xbox branded one they teased.
Sony needed to bring first-party games and third parties needed something besides shooters and horror games to vet me to upgrade from PSVR. Wipeout and Rez are still the best games for me ¯(ツ)/¯
@K1LLEGAL Google the author, it's not that ridiculous an assertion. He was writing affiliate ads for "deals" on Roombas and security cameras as recently as 2021. His most recent tweets are about how much he doesn't use Playstation anymore. I'm not gonna cry "oh poor innocent Sony," but it looks like Meta has a marketing strategy and Sony doesn't.
@WaveBoy I understand your point and I respect your preference, but I can't go back to PS2.5/PS3 era.
Cord doesn't make any difference to me. I for sure prefer to have a cord if it can bring me RE4 immersion. All this details in VR are insane to look at them from near distance. In addition, I found quest headsets way more uncomfortable.
@K1LLEGAL Hi pot, meet kettle. Yeah it definitely works both ways. 👍
I'm enjoying it but it is sad to hear. Not unexpected though. Sony saw what happened with PSVR1 so they should have predicted not as many people are going to buy it either. PSVR1 was more expensive than the PS4 if you bought the full package with controllers. Game wise PSVR2 has a stronger line up for its first year out but with the way the game industry is heading, I don't see VR progressing for a while.
I love the tech but sony definitely needs to get some more games utilizing it
Dam i will play all the game and see if anymore great games come out then sell it for a quest 3
@DonkeyFantasy so what my partner and I do, is that we split our spendable income evenly between us. What she does, and what I believe most women do, is that she spends it on a thousand tiny things. And I, like most men, spend it on a single very expensive item once a year maybe. Either way is fine though and we never have to justify our spending to eachother
VR is kind of evolutionary dead end, I think even apple can't make it works. I had psvr1 back then, it was cool for about 1-2 weeks, after that I sold it and go back to traditional console gaming on the couch, and pc gaming.
I more relaxed playing games on the couch with big tv rather than strapping my head with helm like device.
What a complete waste of money why release a product the have next to zero support for it?
@wiiware You're not wrong. So many stories frame it as "when will this get mainstream acceptance" and I'm like "never." I love VR games, but they're fundamentally different from regular video games. You can't put a little kid or an elderly person in there and they'll have a good time. The Wii wasn't huge because of immersion, it was because the controller looked inviting and familiar. Doesn't matter if it's Sony, Valve, or Apple - VR will never be as big as flat gaming.
I'm glad I avoided the psvr2. The price, needing to be tethered to the console, and my psvr1 library getting left behind were too much for me. I opted for the meta quest 3 a few months ago and have been enjoying that decision.
I doubt there is a psvr3.
I’m happy as I’ve got more games for it than I possibly have time to play. Would a couple of extra, perhaps higher budget games, be good? Sure. But just like with standard consoles, hardly necassary.
i feel like too much is being taken from what is actually just an opinion based article , with no actual sources. so i always take this for a grain of salt, as you should with any rumor till its actually official.
@yoda87960
I disagree. A kid or elderly person will instinctively latch on to VR much easier than they can a standard videogame using a “complicated” controller on a flat 2D pane. All else being equal (e.g. past exposure), it’s just much more natural to manipulate things in VR than in normal videogames. It’s just the comfort element in the way for VR in their cases, but that’ll improve.
I have an Index and would rather buy a Quest 3 over a PSVR2.
Kind of a shame that the PSVR2 is pretty much dead now cause it has some pretty good specs and gimmicks.
"Allegedly" ROFL. Can we have a show of hands how many of us have seen any funding for VR since launch? No need to allege what we can witness first hand.
The part about these "anonymous sources" that seems sus to me, is the fact that it says there's 2 first party games in development. That's 200% more than any of us believed. Seems optimistic.
@kyleforrester87 @RainbowGazelle Sony makes lots of hardware and no software to support it. Microsoft makes lots of hardware and can't sell enough software to support it. If it were any two other companies, "merger" would be the air, lol.
@WaveBoy At this point I'm committing to PCVR. Sony's made it clear what direction they're going. I figure Xbox is my 3rd party lead platform already, PS gets most of it's runtime from VR, I might as well upgrade to an Xbox Pro X (PC lol), and start rebuilding/moving over my Xbox library to Steam/GoG/Xbox PC, And then get actual serious VR (at a cost.) The darned GPU prices are the only nasty part of it though.
What I'm currently debating though, is if I should get a Quest 3, spend a bit more and get the Quest Pro (worse resolution but still better than PSVR2, worse wireless codec, better color, contrast, controllers, and comfort, and has eye tracking - UEVR supports foveated rendering and I suspect more Steam games will with Steams rumored Index 2.) Or a Pico 4 , but those seem shady to get. NewEgg has them self-shipped, sold by MFR, but it's "global version with UK plug." Just seems messy. I need inside out tracking, lighthouses just don't work for my setup so most dedicated PCVRs are out. Pixmax's new Crystal Light looks great....35PPD, inside out (lighthouse optional), glass aspheric. USB+DP wired only. The full fat crystal does stand alone and wireless, but it's twice the price. But the Light without local dimming is $700, $900 with local dimming. HUUGE hammerhead visor though, and has an 8 week shipping lead, and I'm never comfortable with things you order months before getting it.
Not sure what other options are...Quest 3 or Pro is the "easiest" route for sure, though not necessarily the "best." But it's an ugly tradeoff. Quest 3 has terrible colors and contrast. "Ok" resolution. Quest Pro has "only slightly better than PSVR2 but still better" resolution, but gorgeous contrast and colors and better controllers. I'm sure Quest Pro 2 will be amazing but it'll also be $1500 min and I'm not paying that. Headsets are still too "disposable" to invest that high.
Thing is I think I may also need to get a 4080. Not paying 4090 money. Don't really want to pay 4080 but it's only $200 more than 4070TiS so...idk yet. Thing is I'm interested in UEVR, VorpX, injection mods so Moar Power would be needed for that than is practical, certainly more than for real VR games. But things like playing Cyberpunk, BG3, RDR2, in VR sounds worth the effort, but I don't love that it's all janky hacks. But lets face it, we won't be playing games like those in VR in our lifetimes otherwise. Seems like most big games have VR mods these days son on PC, "everything" can be VR.......if.....you have the horsepower for it. Which I won't. Not for a long long time But I can try to make it work for some stuff.
Removed - trolling/baiting
I'm no scientist, but I would bet it would have sold better if Sony would have made.....y'know, games for it.
This has to be one of the biggest betrayals in gaming history.
@riceNpea PC doesn't support all the things like headset haptics and foveated rendering with eye-tracking because all the other headsets don't support them, but it still means you don't have to buy an additional headset just for PC. Also, it's the most comfortable headset, much better balanced and comfortable than the quest headsets for example.
@thefourfoldroot1 I've seen enough footage of people totally freaking out when they put VR on. I would have hated it as a little kid - it's instinctive. It's not "omg it's too real" it''s "I can't see the real world and someone's gonna hurt me while I'm vulnerable." It's like a fear of the dark for a kid, and a fall hazard for an older person. Apple Vision Pro seems to make the most of taking that into account... and it's still not great.
@yoda87960
That’s…a very strange perspective to take about something done in the safety of one’s own home.
Soon as a saw it had no backward compatibility I said NO to PSVR2. I was looking forward to a day one purchase of PSVR2 until I learned this.
It's official; they've Vita'd it. Except not quite, as Vita had good backwards compatibility (PS1/PSP) rather than, y'know, none. Double own goal.
@Critonic Steam Link, UEVR via OpenXR, MS Flight Sim, DFR is supported across various PCVR setups, as multiple headsets do support VFR (Quest Pro, Primax Crystal and 8K, Pico 4 Enterprise, etc, with rumors suggesting Index 2 will, as well, which is why Steam Link supports it.)
If Sony just means "doesn't automatically work with everything" they're just communicating poorly (imagine!), if Sony gimped it by not sending the eye tracking data on purpose, they're just publicly humiliating the PSVR2 at this point.
@yoda87960 Sad indictment that we can doubt the credibility of the claims because the claim of Sony abandoning support implies a false claim that Sony ever supported it to begin with.
RE the PS5 Pro....their silence on it is starting to feel like Switch Pro, and does make me wonder if the product doesn't actually exist and was a cancelled Ryan era plan halted before it went into production after seeing Xbox not releasing a pro, and watching the pending AI integration into the next Xbox. Additionally, in the PC world there's been a lot of GPU cancellations. Nvidia cancelled the rumored 4090Ti. In their case it has to do with the fact that the silicon 4090 is built on is the same as their server grade AI stuff which got grouped into the export ban to China. And because China has a policy that if you make it there you must sell it there, and if you sell it there you must make at least some of it there, it basically leaves 4090 a dead duck. There's doubts about the 2024 release of 5000/Blackwell and if the 5090 will actually be much better than 4090 all tied in with that, too. Along with that AMD cancelled their rumored RX 8900XTX 4090 killer and is bowing out of the high end GPU market to focus on midrange where the real money is. They also announced a big drop in gaming revenue (which would include a PS5 Pro cancellation?)
Seems like the GPU world is in a state of pause and rollback right now with lots of high profile cancellations of "open secret" upcoming models. PS5 Pro, being little more than a GPU upgrade, easily could be caught up in that.
@thefourfoldroot1 I wish it wasn't. Look up VR fails on youtube. It's endless. Again, AR kinda addresses this and I feel has more mainstream appeal longterm... it's just not as fun/cool/awesome as VR is.
@yoda87960
You can look up “X fails” on YouTube and find anything you want. I think you’re stretching. And by quite a way.
@NEStalgia Ohhhhh, this is starting to make more sense to me. Thank you. Seems like the "real" reason PS hasn't come out and said "PSVR2 is done, sorry, here's a cookie" is probably that they're not even sure their other hardware launch can happen. And they probably don't want to chuck any released hardware in the bin if that's the case. Interesting. The whole company seems to have been prepping for a major recession/reorg/sales decline in the last year - see mass layoffs in March.
@thefourfoldroot1 Ok fine, then why isn't there a VR set in every household in America? A Meta Quest 2 is $200 and has a ton of games. I don't have one myself since I bought into PSVR twice, but by all accounts it's pretty great. Has one of the largest companies in the world selling it. I'm telling you, most people don't like to stick LCD screens to their faces. (This is speaking a a guy who loves VR)
@yoda87960
As I said, mainly comfort and convenience. Or lack thereof. Plus bad PR from people who get sick or just don’t like change. Definitely NOT because people are scared of getting attacked or falling to their deaths or whatever you think, lol.
@yoda87960 Yeah, the industry is in a very difficult flux. Some of it is because gaming. Some of it is other factors. AI is a big one not just because nobody knows how computing changes in 5 years but because companies like Nvidia have 200% of their fabs working on AI products and gaming can take a hike, it's not nearly as profitable right now. You have MS moving toward PC. The prices have skyrocketed. Sure, Nvidia can sell $1000 GPUS to hardcore gamers to an extent. But if Sony has to jack up the next console to $700, 800.....do they even sell many? Or has "performance" gaming left the mainstream? The new Snapdragon laptops run Baldur's Gate III at 30fps. Do most people need a Playstation at all in 5 years? And if it's just expensive performance hardware for enthusiasts.....how does it compete with PC? VR really would have been a solid niche, but they let that die too, and Jim seemed intent on killing it because he believed his service future was going to win the day. If I were Sony I'd be really confused about what the future of Playstation is right now. It's definitely not "just make more powerful graphics hardware." But what is it then?
I really find the aversion to VR to be strange. Meta did a lot of TV marketing, had a low price point, but people didn't bite. It's not the screen time, people spend their life glued to their screen from the time they're 3 now. I don't really think most people are that averse to darking out the world...yeah, some are, I get it, but I don't think that's the main issue. It's not like sleep masks have a hard time selling....or those terrifying coffin-like tanning beds. Think about it, more people would rather nearly seal their entire body into a box that's beaming UV rays at them until it cooks them than put a pair of goggles with moving pictures in them on, all so they can look, what supposedly is considered "better". And ViewMaster, which is basically VR from decades before VR existed, but doesn't move.....that never failed to be popular even today. I was addicted to ViewMaster as a kid....VR felt like a logical extension of it......
So what is the public issue with VR? TBH I don't think it's that logical. It's not really the entombment for most people. It's not price, Meta is cheap. It's not content. Meta has lots of content. And pron. And pron sells media, just ask Sony. They know why VHS won. I honestly think that the modern person is so image-centric, that they only do things which it seems everyone else is already doing. What they like doesn't matter, it's just about fitting in. And not being "different". So if EVERYBODY else doesn't do VR, and doing VR looks "different' it's immediately rejected. The hivemind has spoken. So IMO selling VR isn't about the hardware, software, or even the price. It's selling the image that everybody else has already been doing it for years, especially the cool celebrities that everyone needs to live like but with a few million less dollars a year, and so you're "different" because you don't. That's how it'll sell. The problem isn't VR. It's that the modern human psyche is broken. You can't sell products on the merit the customer might like it. You must sell products on the merit that not consuming it will make you an outcast from the norm.
@DonkeyFantasy Dude... Do both. GT7 + PSVR2 + decent racing rig is the most magical combination I've experienced in gaming since I started back in the early 80s. And I'm not exaggerating in the slightest. Maybe find a way to try it?...
@Deadlyblack PSVR2 is not dead. It has more than 200 games already. Its first year was way better compared to quest's first. There is no headset out there that during their first year (or during their whole existence) had games in the magnitude of GT7, RE8 and RE4 (I could put also horizon here).
@TrickyDicky99 We discuss Sony's support.
Maybe psvr1 had a couple of more small indie/AA games from sony. Fair enough. I agree with you.
But, IMO, RE village, RE4, horizon and GT7 alone are way bigger investments. And can be comparable only with RE7 (which actually was played like the flat version with the dualshock4, on the other hand, RE8 and especially RE4 were transformed to play in VR).
@hides The PCVR vr library is exponentially better then what's limited on console. If I were to buy any headset, it's to use it with Steam. Besides, PC VR has the ability to add VR to games that originally didn't have it via modding.
Sure the PSVR2 had a good first year, but what about the future? The article literally states that the headset is dry in exclusives.
I bought it to play GT7 but I can’t use it for that because it makes me sick. Everything else I tried so far was either underwhelming or flat out boring.
I’m happy they added games to PS+ for it but that’s about it. I’m about as happy to have bought it as I’m happy I bought a XSX for Halo Infinite. 🤣
Cheers mate.
@DonkeyFantasy makes sense
Perfect time to buy one. Held off until now but AU$200 off rrp was the sweetener. Probably be a collector’s item one day.
@JP80 Because of system power differences between standalone devices and dedicated console, games on standalone has to take some lessened compromises on things such as draw distance, graphical/texture quality, effects, etc. to be able to run well enough on standalone - though still sufficient, impressive and enjoyable enough for a mobile device, yet there will be some compromises with games just like between PS5 and Switch. PSVR2 has things/games and ways (larger scale/production) standalone can’t handle which is fine and understandable (alongside AA/A/indies across multi-platforms that don’t have too much graphical/production difference).
Quest has MR but I don’t really care for it, but if others use and enjoy extent of it that’s fine.
Cutting edge, latest higher end graphics are not necessarily required and I still play and enjoy charming retro stuff as well ps1/ps2, snes/nes, etc. on tv/monitor, handheld also.
Whoever thinks its all fun and games having this weight on your head, while gaming, doesn't know what fun is.
@Deadlyblack again pc gaming has only one game of this scale. Half life Alyx. PSVR2 has already 3 in one year. Also, with psvr2, you pay 1/2 of the money for the same or better results. They optimize for psvr2 eye tracking, you have OLED, HDR and way better haptics. Imagine opening a drawer at Resident evil and feeling the friction etc.
It’s up there with 3D films for me. Unescessary tech which the mainstream were ultimately never going to get on board with.
It’ll be the same for these Apple glasses coming out. A few will take the plunge but in 5 years support will dwindle and it’ll be part of ideas of old.
PSVR2 is my 3rd VR system and the first I use regularly.
I’m amazed there hasn’t been more buzz about GT7. Players talk about it BTL all the time. It’s such an enhanced experience I’ll never play a flat screen racing game again. I can’t pick a braking point or hit an apex without the parallax effect moving my head in VR provides. The necessary depth information isn’t there on a flat screen and I never realised. I’d forever be driving up the back of people and just thought I sucked, but I was half blind. It’s been a complete game changer. If the F1 game adds support, that’d be an instabuy. I’m not even trying it otherwise.
More cockpit experiences please, devs. Less jumping around.
Hmmmm where is the vote for I didn't buy the psvr2, I've been waiting to see how it was supported.
Because that's where I stood, I really enjoyed some experiences on PSVR.
The 1 and only game what truly told me VR is the future was the batman game, but since that game all we've really had are fps games and nothing on the detective side and slow pace. Due to the motion sickness, i got from fos games.
But seeing how good the PSVR2 tech was, I truly had an interest to see where it would go and if they actually supported it.
This article actually baffles me to be fair.
PlayStation are cutting funding??
Did PlayStation ever even put funding into it.
I mean I've seen nothing from them apart from the Horizon game, so their cutting non existent funding??
What a waste of great tech. Who makes great tech and doesn't fund a few internal studios to make games for it and instead throw money at some ok games what are just ports from the meta quest vr headset.
But it doesn't surprise me, PlayStation are known for this utter rubbish approach to secondary hardware
Sony in a nutshell. They’re very “Google like” in that way. Release something, see if it sticks, then off to the tech/software graveyard. They did it with the Vita (a tragedy!) and they’ve done it with the PSVR 1 and even more so PSVR 2.
I really don’t understand why they do it. Why haven’t they still learned that if you don’t support your product, it won’t sell nearly as well as if you support it.
Baffling, and quite honestly ***** annoying! 🤦🏻♂️
I was initially really excited for PSVR2 but when I saw the price of it I decided to wait until there was a bunch of games I really wanted for it. That has not happened yet....
It should have been compatible with PC on day 1
I would say it was always doomed to failure (or mediocrity, which I guess is a couple of steps ahead of failure).
The way I see it, VR is expensive hardware. Costly peripherals are usually more closely associated with PC gaming. So I think that VR would have found its place within the PC community, but not so much the console community.
Nascent and innovative ideas are usually better realised within a community that not only has enough money to spend on the things, but also has a far broader suite of tools (FOSS, SDKs, IDEs, CLIs, and so on) to play around with. PSVR is good for playing games. PCVR is good for games, as well as design, simulation, modeling, and more.
If VR is going to be an unequivocal success, it needs to find its footing on PC first. I think Sony maybe jumped in a little too early, or maybe console VR is just generally a non starter.
@WaveBoy not excited about the quest3 platform. There are certainly some good games on quest, but the majority is from a graphical perspective underwhelming, the levels are typically very small, I suppose due to memory constraints, and the games which make it over to psvr2 typically look significantly enough better on psvr2 (provided the developers made the little extra effort) that in my book the psvr2 version would be the more desirable option.
Anyway, not sure why everybody thinks that quest3 is rocking and psvr2 is dead. Just because there are more quests than psvr2 out there ? As far as I understood the demographics are rather different, and most quests are used for e.g. gorilla tag. Where good games on psvr2 sell apparently not too bad in comparison to the assumed huge install base of quest.
At the moment when looking at all VR titles I have seen on all platforms, I am mostly looking forward to behemoth, which will most likely look better on psvr2. Then, I am very curious about what flat2vr studios will release.
From a business perspective it is presumably difficult to ignore the quest platform, on the other hand adding VR modes to existing flat games is most likely much easier on psvr2 than on quest, given the extra power of the ps5 + dynamic foveated rendering.
@Godot25 if You have a chance, You should try that. The best way to play these games.
It's a shame really, R&D could have put the resources to further develope the Portal to make it more native as well as streaming.
If people were willing to spend on the VR people would have bought a new native handheld.
I know they had good intentions but when they don't sell seperate accessories or anything to help fix the headset for people who need it they have themselves at fault for it I suppose.
I have a VR2 but I hardly use it just for different reasons but it doesn't give me reason to sell I just don't find myself wanting to get it out to play it, especially on hot days etc and just among other things.
@TrickyDicky99 VR is about immersion. When the haptics are good, it is one more step towards the sense that you are there, inside the game. This is the point of VR. When I used to have haptics and tried headsets that don't have, something was missing.
RE7 was really bad compared to RE8 because of controls. Loading manually, arming the shotgun, shooting and feeling vibration on your head is insanely rewarding. I couldn't go back.
Sonys on a roll. Psvr2 essentially killed, ps stars program has been down for a while, and they just axed their rewards program.
I wonder whats next? A secodn price increase for ps plus is my guess.
When I found out the PSVR1 games were incompatible, I immediately lost interest in the 2. I had a small library of games that would work thanks to PS Plus, but going in with nothing at all? Nah.
I’m good with 2d.
Maybe if they’d actually act like they cared about the fkin thing then people would feel like it’s worth investing in , there are several games that are amazing but it feels like Sony put these things out, barely support or mention them, then act surprised when hardly anyone buys or knows about it and go oh that must be rubbish no one wants it, ITS YOUR OWN DOING , absolute fkin morons, what was all that talk of hybrid games ?!there are so many games that would benefit from a vr mode that don’t have one
Good. The thing was a resource hog that the main ps5 is in need of.
I have one….i am pretty happy with my purchase, but I am a very casual gamer and easily impressed. I just like having the option to do something different on the machine….
I'm not interest with VR so i don't care if Sony pull the plug or not. When comes to gaming, i just want to sit on my comfy chair, relax, and enjoy the games rather than standing and wiggle my body and hands which i prefer to do that as excercise lol.
@bighal @McDosy @Art_Vandelay I’m 100% in the same boat. I have my race cockpit setup with a Thrustmaster T-GT II Wheel. Been waiting for this level of VR racing experience since PSVR1 with GT Sport. If GT8 doesn’t come to PSVR 2, I’ll probably be stuck on GT7 for a LONG time.
Well if major third parties don't care aka like Vita the right idiots without mobile as an excuse this time.
Own but worry & PC use. Google like effort, high sales in era of generic audiences/bad 3rd parties. 10+ years for a worse then Vita remote play also a joke & then audiences jump on, sigh players.
So much for Sky Dance/others at State of Play. Ubisoft & Red Steel 2 VR where is it you cowards. Brief VR modes in games even? Sigh.
Indies struggling with PSVR2, small marketing, Sony wants to push experiences & tech yet barely cares. Vita was a great platform they just don't try & expect dumb western third parties care.
They expect niches to be big when they can't. Sad no smaller games, eh efforts with hardware but don't support. PC VR sure, their fault & devs not putting the effort in, audiences not buying it with unrealistic price/quality expectations.
Also garbage control schemes (they ignore their GDC/past history and start from scratch it's infuriating the idiots , newcomers or veterans to VR/motion , No Man's Sky backtracking it's control scheme is a joke,
If GT7 wasn't a garbage campaign I'd do the same thing I did with GT5 & 6 replay them in 3D. Got new batteries for the glasses and the 3D TV hooked up still.
Horizon was ok not great just Robinson the journey with some tweaks.
Star Wars had bad reload animations & connections for motion pushing the tech too far and going immersion when I know how far the tech for motion has gone or the Devs brains not far of intelligent design to suit it idiots.
Cosmic Smash is cool but a Dreamcast IP reworked in a good way, yet most don't know about it or care. I found out about it the day before the VR version. I think VR improves it a lot.
RE8 & GT7 aren't enough and some people are very eh on old games, or content handling let alone whatever else Vita/Wii U were too soon but VR/Switch weren't but not many wanted to contribute to VR this time forget hardware of Devs and publishers won't bother or audiences.
I can pick out many Wii U eshop games let alone future ideas for ifhr hardware &vaudiences couldn't care less because who wants out of the box or small fun or hardware craziness a small audience.
Most people are typical, boring & Devs are safe at this point, some staff aren't capable yet, others don't have time, meetings go however they end up, publishers want what they want/execs. The gaming industry is trash.
Baby steps to setting/game design branching out has been slow, those games flop due to audiences sucking due to other priorities. Whelp $20 support from me not $100 or $70.
This is why I go retro but try to support new ideas when I can or think up different ideas audiences won't, Devs won't push them their too business model & safe IPs or design of garbage worlds eh themes with game design the point of the medium is dying when that's what makes it good, stand out, the worlds/business models better fun).
If Wii/Move had more motion & button balance when VR wants to be real aka Wii 2006 bad again when too soon. I'm sick of this realism like control scheme garbage when the tech isn't there yet nor FUN. Visuals yet video game clunkiness.
Developers or audiences feel like boring adults, oh forget imagination, putting actual effort in to games kiddo time to be boring, especially so with game design these days. Even experimental platforms like VR boring prioritising, they found a way.
The future of gaming is bad.
Thanks for citing the "anonymous sources". Honestly, there's been little support for the headset from media let alone here since launch. I've enjoyed the headset, don't play with it exclusively, but recognise it for the excellent tech it is. VR just isn't for everybody, and even Quest is barely "mainstream". I think the issue is people generally choosing to focus on what they don't have/can't have as opposed what is on the headset/what is coming to the headset.
If I were buying the headset on the basis of purely PlayStation Studios support I'd be more disappointed. Sony are barely announcing their plans for PS5 let alone their more niche accessory product. Frankly I have the headset for a growing VR library of which I've invested in a lot.
There's some fantastic best-in-platform experiences like No Man's Sky, GT7, RE4, Madison, RE Village, Song in the Smoke. THIS is what no one seems to want to focus on. Instead posting up hit pieces from anonymous sources. Another day, another chance to crap on hardware people love. Why bother? Support all VR platforms equally else the market as a whole only suffers with less competition.
@yoda87960 If you scroll down to the bottom of the article there's an ad and link to the Meta Quest 3 on Amazon.
Its a great bit of kit, but obviously it was never going to sell 1:1 with the consoles. Really enjoy using mine and whilst it doesn't get loads of use its a nice thing to have when the mood takes me.
The lack of first party is not really an issue for me either as the 3rd party market is strong.
Simply do a Remake of Astro rescue mission and everybody is happy for a while.
I use it only to watch my Apple TV films
I got mine at launch and still use it fairly regularly. I really like it, but I obviously wish there was more first party support.
I think while the pricing was high for console standards not other VR standards as many are higher priced then PSVR2 but not as cheap as others more underpowered headsets. It's a submarket but the efforts made in it haven't been very good either.
Prices or games, the ambition like Remote Play was it taking 10+ years is just annoying to me we have to wait that long or another attempt like 3D 3 times in movies and gaming. Or still given up.
They couldn't be as cheap as Move/Eye Toy because of the complexity VR offers and in comparison to PC VR with different options, the portable or PC cable of Meta's headsets and more the range of VR shows when people want particular IPs or support that appeals, the price is lower then others but not for console audiences or just the PS5 price in parts of the world and only certain stores discounts of the console I don't know about the headset.
if we had VR applications sure it may go the way of Kinect and reused use cases, I mean HoloLens or others fit for business only use cases well. Kinect got used well in other ways then gaming.
If we got more VR modes or smaller games even then sure but if very few were offered, ports were offered of course I'm aware of that, the adaptor for PS5 was there of PSVR1, the tech had to evolve to what the others did not stay as the light tracking of PSVR1 forever it couldn't. Sure they could try to make PSVR1 work on PS5 games but it was tied to PS4 for a reason not just to upgrade but the APIs and tech I assume very heavily.
Control schemes weren't better pushed too far and too Wii 2006 bad again of look realism but are too clunky and over compensating then balance of buttons/motion uses then the learning done by Wii 2009 of some games back then. Some Wii/Move games made it easy to understand VR besides the differences and see how far devs are incorrectly pushing the tech. Pushing immersion, people just treating it as a party trick with some experience games anyway. The nausea and people not getting used to it which I'm surprised is that hard to convince.
But Indies were struggling then yeah its unfortunate. They didn't want to contribute third parties and when it was Meta they went nah not good enough sales what do they expect mobile phone sales numbers the idiots have high expectations of sales. Vita got more games in it's 3-4 1st party contribution besides the Japanese third parties doing a great job besides Indies offerings for 10 years.
But VR is very different so not surprised. It's unfortunate but audiences to me also have been the issue I find for just games in general I find many I'm excited for flop. Partly it's because I seek other things in games but makes it hard to support something if full price or little support makes no difference with 1 person.
The other sources I've seen with more details are a joke. Tangent
https://gameranx.com/updates/id/501928/article/rumor-sony-making-deep-cuts-to-funding-for-psvr-2-games/ (the additions here are great to just show how lacking of execution they are besides budgets and reference or experimentation)
Insomniac having VR experience what a waste they weren't used for it and instead Marvel games. Why?
Even then London or others why not?
If they can offer Dioramas or better third person cameras almost like walking a dog of floating and not having to be human just any sort of objects/other being or just a camera or other things for how a camera can act and can't perform it they are useless.
If their tools suck why not just make their own or make plugins on existing ones. Make tweaks where it counts. Actually think about the situations the player is in, ignore reality and actually think while avoiding the nausea and still make it safe not overly crazy. Not everything has to be REAL. People get nausea from just awkward lighting or set pieces outside of VR, as if that wasn't obvious in other games of old.
They can add VR modes they are lazy. Third person games can work as if Astro, Tethered or Townmen VR which has bad controls but is a city builder those 2 games besides Astro being a platformer making the camera a focus with the platforming then why are these idiots saying third person can't work.
Make the view of the camera/screen and view of the world if like i've seen how Minecraft of view to load besides the actual generation (but not visually in view because of detail and the depth of that vision and interaction the player will do that the game can't predict till the player moves or interacts) or some others may do it work well enough. Stop with garbage visuals pushing of the hardware and make the camera work to view things well, avoid nausea and have good enough mechanics not realism level nonsense no one asked for because they aren't creative enough to think outside the box. I've played many experimental, shovelware or reasonable that still get the job done. Why can't they do it. That's from current gen and old gens but mostly old gens when we had better experimentation regardless of sales.
The history learned from GDC Wii/Move is just not in their minds because they are stupid. Gaming even in the experimental field is dead because they can't think things up better for how to go nuts and branch out of design at all, treat it as new, actually think about what to problem, solve and play in the worlds without realistic rules at first because nowadays real rules make things as boring as they are not just for oh nausea level crazy either, have eh budgets because of the risk and yet we get bad games and bad experimental ones because things are too safe nowadays. What a sad state of the world. Imagination in gaming is dead for some studios or people. Some studios can still pull it offer but others just can't. They can code/animate probably well enough of skilled or not but they don't have creativity at all and it's like how did you even get here.
It's like with eh stories, too much family/emotional garbage to get some pathetic reaction out of a player/viewer when I came for a video game. Give me a video game not some garbage fan fiction wannabe movie trash.
Only works in first person uh not every VR game that's good is a racing or cockpit style game they are third person cameras. Better developers right harder. It's how we got third person in the first place. Sigh. Any idiot knows they can put a camera in third person games as such and have the character move around so the player is a camera not the lack of 1st person with less of the character model. We don't need everything for VR to be overly immersive just because they don't have the skill, imagination or brain power to devise such solutions and only see what they want or THINK audiences will accept or only think on basic real terms, it's a video game think outside the box you idiots. It's software, many things can be worked around if they think hard enough no matter how cryptic or archaic. It took how long for analogue sticks to get used to, same with motion/rumble handhelds or consoles. Same with 3D TV or 3D cameras or backgrounds with 2D games. Also good examples of many things tried but nowadays people are too stupid and think real logic when making games and I'm like but movies/tv series have dramatised or romantised worlds no problem and it still works. How can games not be treated the same way? It's it's own world with it's own rules to create not recreating the real ones because they can't think outside the box. Idiots with no creativity or no effort to try hard enough.
When they adapt and put effort into many other solutions if they tried hard enough in their games. I get even SNES or PS2 eras had awkward things about them but they also had a lot of good mix in with the awkward not just oh we4 only do that same we have seen 8th gen be is boring movesets so standardised and boring I went back to old gen because the experimental touches don't actually bother me and because what was tried is gone because the studios went too realistic and too brain dead to try and find GAMEY solutions not real solutions. I swear some people aren't creative enough to go beyond to find a solution and it annoys me a lot.
They work well enough if approached the right way like Astro or Moss. Any idiot with a brain can find the solutions. The same way making sure the arms for core mechanics translate well instead of over using the hardware for bad motion controls when they worked fine in the past but they go oh we can do more yet bad Wii motion comes in when good ones with better balance can make VR games possible. Stop the whole pull to reload or pull off back a weapon and the tracking being garbage. Just keep it simple. How hard is that. Idiots over engineering software solutions to things I swear.
It's an irony, I'm 57 old guy who thinks VR is the best thing that happened to the gaming industry. VR rekindled my love for gaming. Suprised that it is such a niche thing.
There is no compatibility with the VR1 titles, the price being as much as the console. Was there any game that could not have been just playable not in vr?
I love ambitious things yet audiences don't or it's too expensive for any tech to do anything new or evolve let alone games to offer when Devs won't bother either. Experimentation is dead of PS2 era. PS3 safeness and the design we have seen for PS4/5 gen of hardware and game design has taken a dive. So hardware like this won't be pushed unless it's cheap or has an application of us in or outside gaming.
Not surprised Nintendo hasn't bothered they know it won't take offer yet and yet even besides that I'm sick of phones or anything taking 10+ years to do anything because of prices or audiences being so slow to adopt it. Companies can't make anything anymore that's ambitious. It's why phones also suck.
Social convenience or Miiverse/Xbox social features but anything actually exciting nope goodbye any of those moments. I blame audiences. Not just companies with sometimes awkward approaches or ad garbage forcing down our throats.
Responding to quote with deeper details on Gameranx or others articles that Push Square, VGChartz and others don't dive further into.
Better ideas of Master System 3D with arcade games with 3D like aspects aka making it more than just racing and shoot em ups as NES/Famicom did. That person is saying the same as NES 3D so I find it a load of garbage.
Yes 3D and VR are different but same point can be made. If Sega got Genesis VR or Atari Jaguar VR besides Nintendo Virtual Boy or the Vectrex also had it's limits too of Vectors besides time it came out may have gotten it with effort yet we hear excuses from VR Devs being just as unimaginative or ambitious with the tech or saying it can't be done what of safe games, safe camera or other design work around that then.
Just state the truth they can't be bothered and want other things and aren't creative enough to do it because games are as generic as they are and these same people making the same mistakes in VR and under ambitious. They just don't care to find a solution not just sales.
Lol it's the PS Vita all over again
@daldrum Right there with you, mine gave me a whole new level of appreciation for simple games that VR really brings to life. Walkabout Minigolf and The Room are stand out examples of simple games that are much better due to VR.
@WaveBoy Yep Jim himself said they "thought it would become an important component of interactive entertainment. Will it be today? No. Will it be tomorrow no. Will it happen someday? We believe that, and we'll be there when it happens" (slightly paraphrased from memory ). He told us the plan to steal someone else's success by being present but we didn't listen.
This will hit them though. Not in VR, but the market will surely learn doesn't support their products, like Google.
Tbh you don't need even a 4080 for good vr as it stands. 7080 can run most native vr games max settings and oversampled for quest 3. The reason I want 4080 is because of those mods and extensions like uevr for running 2d games in VR. But even a 4080 is barely enough for that... Even a4090 will chug. But at least 4080 gets you in the door
What I'm thinking for now for headset is getting a quest 3 for wireless and a pimax crystal light for wired. It'll cost the same or less as quest pro 2, and not have to compromise wireless with a bulky pimax (crystal heavy does wireless for $1700 + 300 wireless..... Or 900 for the wired dedicated or 600 with no local dimming. It's huuuuge but it's 35ppd.... Even 4090 can't max that thing, it'll depend on dlss, and it STILL has screen door, need 60 ppd to eliminate it. That's decades out.
The problem with quest is, is the best wireless pcvr, period. Even quest pro doesn't have the av1 codec. But weird, it's compromised. The USB just takes the same compressed wireless on the cable, it's not true uncompressed video even in quest pro. And I'm sure pro2 is the same, no truly uncompressed option. So a second headset wish DP is a must if you need full clarity.
Figure I'll get quest 3 first and see if the compression bothers me enough and get a crystal light too. For heavy uncomfortable wired. Or quest is good enough.
I've seen a lot of people say they preferred qpro for pcvr over 3 though even with the grainy resolution. And pico 4, taller five and better binoculars overlap.
Do you have any problems with fog in q3? Ruined psv1 for me. Love the fan in 2. I'll miss that.
@WaveBoy Yeah vr1 I just remember every 2 minutes seeing nothing and taking it off and wiping it down. It was horrible. Vr2 has the fan which is the ideal, but if the quest 3 vent works that's good though. Psvr2 I didn't even have to warm up, I just put it right on and it's fine. That's one thing they really got right.
Yeah quest, all quest, and pico just does not have a real wired connection at all, wired just uses the wireless protocols over wire. The fiber cable SUPPOSEDLY has 5000mbit connection but it only really connects at 2400. Maybe the 5 is for pro 2. But even at 5000, you're still getting compressed video and latency. Either quest 3 or Pico 4 seems to be the best WIRELESS pcvr around, but any actual weird display port headset will have better video and less latency for pcvr, and that'll likely include pro 2. USB means easy to use, and pcvr isn't their target, buying from their walked garden is. Doubt it'll ever have wired dp. Maybe usb4 will make it uncompressed someday but right now few mobo even have that and I guarantee you the version they have is some early pre standard that won't be REAL usb4 when it's needed.
(Crystal Heavy $300 wireless module for really high bandwidth wireless is coming but that whole kit is $2000, and honestly just is a bad design if you really want to move wirelessly. I'd rather have best wireless and best wired separately than try to go half way to both on one heavy huge kit.
Only thing with pimax is they're a janky Chinese company with dubious quality control and business standards so I have mixed feelings about them. But it's the only weird kit with inside out and lenses that aren't horrible, and doesn't cost a fortune. 900+500 gets the best of both worlds (or 700 if you don't care about local dimming.)
But IDK if I'm happy with quest maybe I won't care about the pimax compression free.
Technically I could just do quest and then get 4090 and really push it but 4090 is just so insanely poor value I'd rather have a good wired hmd.... Even if 4090 would drive it better.
Assassin's Creed is the one quest exclusive I've always been jealous of....
@WaveBoy I hardly used my VR1, not because i didn't love it but because of the chore of setting up the camera in a non-dedicated space, wiring it up, and then cleaning the lenses every other minute. PSVR2 fixed all that and excited me...shame it went how it did.
The only thing that gives me pause on a Pixmax is the company. Lots of owners love theirs. Some owners feel like it doesn't seem as good as they'd expected due to lens issues/narrow FOV (but high resolution), etc. And a lot of owners complain about janky, poorly built hardware. And I've seen weird shady reports about the company being a little.....too Chinese..... Weird business practices, avoiding refunds, giving return addresses to residential addresses in the middle of nowhere, people being told to go to their bank to reverse payments, etc... On one hand it's the one And only dedicated wired PCVR headset without compressed signal, with the best resolution/clarity in the business with inside out camera tracking. OTOH it's a hackjob quality project run by a somewhat shady company. Do I want to deal with that vs just endure whatever quest has knowing it will never be uncompressed video? Not sure.
Might do better in some ways getting something like a used Index that despite the grain people still say is one of the best looking, and use it only for games that use regular controllers instead of VR sensors. Or a Vive or something and just not use the lighthouses only for non-motion games. There's something like a BSB...but....awesome as it is, I hear of people having to send it back mulitple times to get the IPD right (factory molded to your face), and if your facial shape changes over time it stops working, and they're unsellable as.....it's molded to your face. Balancing the features that I want, but also keeping frustrating minimal is challenging. Pimax is the right product, for sure, but if it's a headache (from more than the weight) maybe not worth it.
Windows Mixed Reality ending took a few really good headsets off the market.
Valve has been "working on a new headset" for like the past 3 years and nothing ever appears. I'm pretty certain at this point Valve is working on a new headset that will be included in box with Steam Machines, and Half-Life 3 will be an Index 2 exclusive.
Pico....the issue is it's not technically available in North America (No doubt Zuck's doing.) You can get them, Newegg fulfills them for the distributor, Amazon has a distributor....but it's almost the same price as the Quest 3 here with basically no warranty, where in other territories it's only like $300. What it does do well for PCVR though is it has WAY better binocular overlap and larger FOV with less SDE. What it does poorly is colors and blacks which are supposed to be way worse than even Q3.
The Pimax is basically perfect - on paper aside from size. But...the shady company and high risk of problems (and required lots of software tinkering) make me wonder if I'll really pull the trigger on it vs just getting a used name brand.
@WaveBoy
I'm not sure what Meta's going to do with Pro. The original pro was an absolute sales disaster and I have no idea how it's still holding onto $900/$1000 prices. You can get them for like $100-300 on auctions, but I've heard those are often stolen and your account gets locked for even having one....which makes me wonder.....where do all these quest pros keep getting stolen from? How does that keep happening? I saw a big, WEIRD, sale last weekend. It was like $80 for a sealed Q Pro. Showed up on google shopping tab. It was some site I've never heard of that seemed shady as heck and was set up to look like it was StockX but wasn't. It was a timed sale that sold out shortly before the time ended, where it keeps those popups coming up that show "so and so just bought this item." Everything about it was shady, but lo and behold shortly after a bunch of ebay accounts crated in may show up selling Q3 Pros for $300. Seems like a legit cache of probably stolen Pros....but....WTF do they keep coming from? And do they not care to hire security? "Hey Mark, another 15,000 Pros just vanished!" "Oh, bummer, so, hear me out, I was thinking of selling our customer data to North Korea...."
Ewww, I hadn't heard of a fresnel Q3S! That's horrible! It makes PSVR2 look good. I guess it's to replace Q2 production at this point which makes sense, but what a horrid experience. That's absolutely going to set VR back again. I am starting to wonder if the window is closing and VR is kind of dying... Meta's here for now...but...they're getting desperate. Seems like enterprise VR is where all the activity is now. Varjo got out of consumer headsets and only makes their $2500+ enterprise sets now.
BTW, there's one other thing to note with Quest (and Pico) and PCVR which is because it's using encoding for the video it's also eating like 10% of your GPU just to encode signal. So real wired PCVR kits get more performance overall out of the same PC. So frustrating! And Quest doesn't care about PC And really just would rather it didn't exist at all because they're in the Nintendo/Sony market of selling in the walled garden.
Yeah I'm thinking of getting the Q3 in a month or two - just trying the stand alone. Not PC yet (because I don't have that 4080 yet lol.) I kind of want to see if there's any kind of discount for Prime Day (or a blowout on Pro, or some kind of discount on a Vive or Index or something.....I want a Pimax but I'll live longer if I don't have to deal with sketchy fly by night companies )
Removed - trolling/baiting; user is banned
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